Mongoose Traveller RPG. This is second most recent version of Traveller RPG. It's considered Version four.  Version Five is the 100 dollar book put out by Mr Miller on kickstarter. I regretfully reclined.  I have a been a Traveller fan for years.
Starmada is put out by MJ12GAMES.com   Thats Majestic12Games. Good name. The author is a good guy and very accessible. I applaud his hardwork over the last 17 years. I hope he keeps going.
I am not crazy about traveller ship combat, and I dont want to go back to Mayday ship combat so I have decided to do some hacking and trimming. Therefore I am employing Starmada Admiralty edition as a means. 
The Traveller problem: Traveller does not use shields. Starmada does. 
Armor plating wont cut it for me, although it sounds very tempting. So 
shields represent a tougher hull. 
So here are some Hacks to get Traveller to work with Starmada or is that the otherway around?
Hulls represent 20ktons of 
ship. this could be a problem for 1000kton traveller ships, but I dont 
anticipate playing with ships that big. 
To make things a bit 
more heroic I am thinking of ditching the ODD rule for enemies. Realize 
that I want to have the players survive some firefights. Input?
Also on the ship design I wasnt sure if i should make it (AB) (AB) 
or rate of fire 2.  I think a dual laser should be ROF, since they both need to target one weapon. 
correct me if im wrong  (AB) (AB) means i can target 2 different enemies?
Another problem is skill levels, so I am going to use 2 OCV levels per +1 starmada modifer
For dueling pilots ill do a Skill lvl minus Skill level, and apply the +/- difference as a starmada modifier. 
This
 OCV stuff comes from hero games. Im doing Hero games science fiction 
with traveleresque skills/ground combat, using starmada combat. 
Heres a Basic Traveller Trader 100 ton, 
Two hardpoints. 
(88) Trader-class Alliance FreeTrader
Hull: 5 4 3 2 1                   
Engines: 6 5 4 3 2                   
Shields: 2 2 2 1 1                   
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: Hardpoint Dual Laser: 4/8/12, 2/3+/1/1;   [AB] 
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2;   [ABCDEF];  Ammo: 6
Special: Cargo; Fire Control; Hyperdrive; Countermeasures
Heres a FAR FRIGATE 200 Ton; Three Hardpoints;
(163) Frigate-class Alliance FAR
Hull: 10 9 8 7 6 5 4 3 2 1              
Engines: 6 6 5 5 4 3 3 2 2 1              
Shields: 3 3 3 3 2 2 2 1 1 1              
Weapons:
1:X 2:Y 3:Z 4: 5: 6:
X: HARDPOINT Tracking Laser: 4/8/12, 2/4+/1/1   [AB] 
Y: HARDPOINT Pulse Cannons: 3/6/9, 2/3+/1/1;   Anti-Fighter;  [ABCD];   
Z: HARDPOINT Missle Rack: 5/10/15, 1/4+/1/2;  [ABCDEF] ;  Ammo: 6
Special: Cargo (6); Fire Control; Hyperdrive; Countermeasures
Enemy Pirate Escort. 
(38) Escorts-class Pirate Free
Hull: 2 1                      
Engines: 4 2                      
Shields: 1 1                      
Weapons:
1:XY 2:XY 3:XY 4:X 5:X 6:X
X: Fixed Combat Beam: 3/6/9, 1/3+/1/1; [AB][CD] 
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2, [ABCD]; Ammo: 4
Special: Point Defense; Countermeasures
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