Wednesday, April 15, 2015

Mongoose Traveller With Starmada Starships.

Mongoose Traveller RPG. This is second most recent version of Traveller RPG. It's considered Version four.  Version Five is the 100 dollar book put out by Mr Miller on kickstarter. I regretfully reclined.  I have a been a Traveller fan for years.

Starmada is put out by MJ12GAMES.com   Thats Majestic12Games. Good name. The author is a good guy and very accessible. I applaud his hardwork over the last 17 years. I hope he keeps going.

I am not crazy about traveller ship combat, and I dont want to go back to Mayday ship combat so I have decided to do some hacking and trimming. Therefore I am employing Starmada Admiralty edition as a means.

The Traveller problem: Traveller does not use shields. Starmada does. Armor plating wont cut it for me, although it sounds very tempting. So shields represent a tougher hull.

So here are some Hacks to get Traveller to work with Starmada or is that the otherway around?

Hulls represent 20ktons of ship. this could be a problem for 1000kton traveller ships, but I dont anticipate playing with ships that big.

To make things a bit more heroic I am thinking of ditching the ODD rule for enemies. Realize that I want to have the players survive some firefights. Input?

Also on the ship design I wasnt sure if i should make it (AB) (AB)
or rate of fire 2. I think a dual laser should be ROF, since they both need to target one weapon.
correct me if im wrong (AB) (AB) means i can target 2 different enemies?

Another problem is skill levels, so I am going to use 2 OCV levels per +1 starmada modifer
For dueling pilots ill do a Skill lvl minus Skill level, and apply the +/- difference as a starmada modifier.

This OCV stuff comes from hero games. Im doing Hero games science fiction with traveleresque skills/ground combat, using starmada combat.

Heres a Basic Traveller Trader 100 ton,
Two hardpoints.
(88) Trader-class Alliance FreeTrader
Hull: 5 4 3 2 1
Engines: 6 5 4 3 2
Shields: 2 2 2 1 1
Weapons:
1:X 2:X 3:Y 4:Y 5: 6:
X: Hardpoint Dual Laser: 4/8/12, 2/3+/1/1; [AB]
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2; [ABCDEF]; Ammo: 6
Special: Cargo; Fire Control; Hyperdrive; Countermeasures


Heres a FAR FRIGATE 200 Ton; Three Hardpoints;
(163) Frigate-class Alliance FAR
Hull: 10 9 8 7 6 5 4 3 2 1
Engines: 6 6 5 5 4 3 3 2 2 1
Shields: 3 3 3 3 2 2 2 1 1 1
Weapons:
1:X 2:Y 3:Z 4: 5: 6:

X: HARDPOINT Tracking Laser: 4/8/12, 2/4+/1/1 [AB]
Y: HARDPOINT Pulse Cannons: 3/6/9, 2/3+/1/1; Anti-Fighter; [ABCD];
Z: HARDPOINT Missle Rack: 5/10/15, 1/4+/1/2; [ABCDEF] ; Ammo: 6
Special: Cargo (6); Fire Control; Hyperdrive; Countermeasures

Enemy Pirate Escort.
(38) Escorts-class Pirate Free
Hull: 2 1
Engines: 4 2
Shields: 1 1
Weapons:
1:XY 2:XY 3:XY 4:X 5:X 6:X

X: Fixed Combat Beam: 3/6/9, 1/3+/1/1; [AB][CD]
Y: HARDPOINT Missle Launcher: 5/10/15, 1/4+/1/2, [ABCD]; Ammo: 4
Special: Point Defense; Countermeasures